Add performance improvements to TODO
This commit is contained in:
17
TODO.md
17
TODO.md
@@ -1,10 +1,19 @@
|
||||
# TODO
|
||||
- Resolve relative paths, or paths with a `~` correctly.
|
||||
- Don't draw pixels outside screen.
|
||||
- Add alpha support.
|
||||
- Do not draw invisible (alpha) pixels.
|
||||
- Instantly update images in painter threads,
|
||||
not just when the stopped drawing.
|
||||
- Process all images at start.
|
||||
- Combine many pixel messages to improve performance.
|
||||
- Create a small listening server, to benchmark throughput.
|
||||
|
||||
# Further optimizations
|
||||
- Process and slice all images before starting, don't process them each frame
|
||||
again.
|
||||
- Create a pixel map at start, instead of continuously getting pixels from the
|
||||
image.
|
||||
- Convert whole image blocks to a single large command string, to push in one
|
||||
piece to the pixelflut server. Instead of pushing each pixel command
|
||||
separately.
|
||||
- Do not draw transparant (alpha) pixels.
|
||||
- Do not draw pixels outside the screen size.
|
||||
- Further control buffering in drawing pipes.
|
||||
- Allow UDP mode (for pixelflut servers that support it).
|
||||
|
||||
Reference in New Issue
Block a user