Move painter modules to sub module
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@@ -6,18 +6,18 @@ use std::thread;
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use image::DynamicImage;
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use painter::Painter;
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use painter_handle::PainterHandle;
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use painter::painter::Painter;
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use painter::handle::Handle;
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use pix::client::Client;
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use rect::Rect;
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/// A pixflut instance
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/// A pixflut instance
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pub struct Canvas {
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host: String,
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painter_count: usize,
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painter_handles: Vec<PainterHandle>,
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painter_count: usize,
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painter_handles: Vec<Handle>,
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size: (u32, u32),
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offset: (u32, u32),
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}
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@@ -33,14 +33,14 @@ impl Canvas {
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// Initialize the object
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let mut canvas = Canvas {
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host: host.to_string(),
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painter_count,
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painter_count,
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painter_handles: Vec::with_capacity(painter_count),
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size,
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offset,
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};
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// Show a status message
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println!("Starting painter threads...");
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// Show a status message
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println!("Starting painter threads...");
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// Spawn some painters
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canvas.spawn_painters();
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@@ -53,19 +53,19 @@ impl Canvas {
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fn spawn_painters(&mut self) {
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// Spawn some painters
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for i in 0..self.painter_count {
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// Determine the slice width
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let width = self.size.0 / (self.painter_count as u32);
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// Determine the slice width
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let width = self.size.0 / (self.painter_count as u32);
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// Define the area to paint per thread
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let painter_area = Rect::from(
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(i as u32) * width,
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0,
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width,
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self.size.1,
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);
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// Define the area to paint per thread
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let painter_area = Rect::from(
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(i as u32) * width,
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0,
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width,
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self.size.1,
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);
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// Spawn the painter
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self.spawn_painter(painter_area);
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// Spawn the painter
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self.spawn_painter(painter_area);
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}
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}
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@@ -113,7 +113,7 @@ impl Canvas {
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// Create a new painter handle, pust it to the list
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self.painter_handles.push(
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PainterHandle::new(
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Handle::new(
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thread,
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area,
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tx,
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@@ -1,2 +1,3 @@
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// Re-export modules
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pub mod canvas;
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pub mod client;
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