Move pix modules to sub module
This commit is contained in:
140
src/pix/canvas.rs
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140
src/pix/canvas.rs
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@@ -0,0 +1,140 @@
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use std::io::Error;
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use std::net::TcpStream;
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use std::sync::mpsc;
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use std::sync::mpsc::{Sender, Receiver};
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use std::thread;
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use image::DynamicImage;
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use painter::Painter;
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use painter_handle::PainterHandle;
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use pix::client::Client;
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use rect::Rect;
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/// A pixflut instance
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pub struct Canvas {
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host: String,
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painter_count: usize,
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painter_handles: Vec<PainterHandle>,
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size: (u32, u32),
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offset: (u32, u32),
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}
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impl Canvas {
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/// Create a new pixelflut canvas.
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pub fn new(
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host: &str,
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painter_count: usize,
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size: (u32, u32),
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offset: (u32, u32),
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) -> Canvas {
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// Initialize the object
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let mut canvas = Canvas {
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host: host.to_string(),
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painter_count,
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painter_handles: Vec::with_capacity(painter_count),
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size,
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offset,
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};
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// Show a status message
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println!("Starting painter threads...");
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// Spawn some painters
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canvas.spawn_painters();
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// Return the canvas
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canvas
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}
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/// Spawn the painters for this canvas
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fn spawn_painters(&mut self) {
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// Spawn some painters
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for i in 0..self.painter_count {
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// Determine the slice width
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let width = self.size.0 / (self.painter_count as u32);
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// Define the area to paint per thread
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let painter_area = Rect::from(
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(i as u32) * width,
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0,
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width,
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self.size.1,
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);
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// Spawn the painter
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self.spawn_painter(painter_area);
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}
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}
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/// Spawn a single painter in a thread.
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fn spawn_painter(&mut self, area: Rect) {
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// Get the host that will be used
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let host = self.host.to_string();
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// Redefine the offset to make it usable in the thread
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let offset = (self.offset.0, self.offset.1);
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// Create a channel to push new images
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let (tx, rx): (Sender<DynamicImage>, Receiver<DynamicImage>)
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= mpsc::channel();
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// Create the painter thread
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let thread = thread::spawn(move || {
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// Create a new stream
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let stream = create_stream(host)
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.expect("failed to open stream to pixelflut");
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// Create a new client
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let client = Client::new(stream);
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// Create a painter
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let mut painter = Painter::new(
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client,
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area,
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offset,
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None
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);
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// Do some work
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loop {
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// Work
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painter.work()
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.expect("Painter failed to perform work");
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// Update the image to paint
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if let Ok(image) = rx.try_recv() {
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painter.set_image(image);
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}
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}
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});
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// Create a new painter handle, pust it to the list
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self.painter_handles.push(
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PainterHandle::new(
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thread,
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area,
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tx,
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)
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);
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}
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// Update the image that is being rendered for all painters.
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pub fn update_image(&mut self, image: &mut DynamicImage) {
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// Update the image for each specific painter handle
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for handle in &self.painter_handles {
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handle.update_image(image);
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}
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}
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}
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/// Create a stream to talk to the pixelflut server.
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///
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/// The stream is returned as result.
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fn create_stream(host: String) -> Result<TcpStream, Error> {
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TcpStream::connect(host)
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}
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