Make FPS rate configurable, minor cleanup

This commit is contained in:
Tim Visée
2017-12-30 17:06:02 +01:00
parent 3887ad869a
commit 8e3c0dd8de
2 changed files with 648 additions and 1 deletions

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extern crate bufstream;
extern crate clap;
extern crate image;
use std::io::Error;
use std::io::prelude::*;
use std::net::TcpStream;
use std::path::Path;
use std::sync::mpsc;
use std::sync::mpsc::{Sender, Receiver};
use std::thread;
use std::thread::JoinHandle;
use std::time::Duration;
use bufstream::BufStream;
use clap::{Arg, ArgMatches, App};
use image::{DynamicImage, FilterType, Pixel};
// The default thread count
const DEFAULT_THREAD_COUNT: usize = 4;
// The default image width and height
const DEFAULT_IMAGE_WIDTH: u32 = 1920;
const DEFAULT_IMAGE_HEIGHT: u32 = 1080;
// The default frames per second rate
const DEFAULT_IMAGE_FPS: u32 = 1;
// The amount of milliseconds to wait for an image, when a painter has no image.
const PAINTER_IMAGE_WAIT_DELAY_MILLIS: u64 = 100;
// The default size of the command output read buffer
// const CMD_READ_BUFFER_SIZE: usize = 16;
/// Main application entrypoint.
fn main() {
// Parse CLI arguments
let matches = parse_args();
// Get the host
let host = matches
.value_of("HOST")
.expect("Please specify a host");
// Get the count
let count = matches
.value_of("count")
.unwrap_or(&format!("{}", DEFAULT_THREAD_COUNT))
.parse::<usize>()
.expect("Invalid count specified");
// Get the image path
let image_paths = matches
.values_of("image")
.expect("Please specify an image paths")
.collect();
// Get the width and height
let width = matches
.value_of("width")
.unwrap_or(&format!("{}", DEFAULT_IMAGE_WIDTH))
.parse::<u32>()
.expect("Invalid image width");
let height = matches
.value_of("height")
.unwrap_or(&format!("{}", DEFAULT_IMAGE_HEIGHT))
.parse::<u32>()
.expect("Invalid image height");
// Get the offset
let offset_x = matches
.value_of("x")
.unwrap_or("0")
.parse::<u32>()
.expect("Invalid X offset");
let offset_y = matches
.value_of("y")
.unwrap_or("0")
.parse::<u32>()
.expect("Invalid Y offset");
// Get the FPS rate
let fps = matches
.value_of("fps")
.unwrap_or(&format!("{}", DEFAULT_IMAGE_FPS))
.parse::<u32>()
.expect("Invalid frames per second rate");
// Start
start(
host,
image_paths,
fps,
count,
(width, height),
(offset_x, offset_y)
);
}
/// Parse CLI arguments, return the matches.
fn parse_args<'a>() -> ArgMatches<'a> {
// Handle/parse arguments
App::new("pixelpwnr")
.version("0.1")
.author("Tim Visee <timvisee@gmail.com>")
.about("Pwns pixelflut")
.arg(Arg::with_name("HOST")
.help("The host to pwn \"host:port\"")
.required(true)
.index(1))
.arg(Arg::with_name("count")
.short("c")
.long("count")
.value_name("COUNT")
.help("Number of simultanious threads (def: 4)")
.takes_value(true))
.arg(Arg::with_name("image")
.short("i")
.long("images")
.value_name("PATH")
.help("Paths of the images to print")
.required(true)
.multiple(true)
.takes_value(true))
.arg(Arg::with_name("width")
.short("w")
.long("width")
.value_name("PIXELS")
.help("Drawing width in pixels (def: 1920)")
.takes_value(true))
.arg(Arg::with_name("height")
.short("h")
.long("height")
.value_name("PIXELS")
.help("Drawing height in pixels (def: 1080)")
.takes_value(true))
.arg(Arg::with_name("x")
.short("x")
.long("x")
.value_name("PIXELS")
.help("Drawing X offset in pixels (def: 0)")
.takes_value(true))
.arg(Arg::with_name("y")
.short("y")
.long("y")
.value_name("PIXELS")
.help("Drawing Y offset in pixels (def: 0)")
.takes_value(true))
.arg(Arg::with_name("fps")
.short("r")
.long("fps")
.value_name("RATE")
.help("Frames per second with multiple images (def: 1)")
.takes_value(true))
.get_matches()
}
/// Start the client.
fn start(
host: &str,
image_paths: Vec<&str>,
fps: u32,
count: usize,
size: (u32, u32),
offset: (u32, u32)
) {
// Start
println!("Starting...");
// Create a new pixelflut canvas
// TODO: Remove this image path here, fully move it to the manager
let mut canvas = PixCanvas::new(host, image_paths[0], count, size, offset);
// Load the image manager
let mut image_manager = ImageManager::load(image_paths, &size);
// Animate images
loop {
// Tick to use the next image
image_manager.tick(&mut canvas);
// Sleep until we need to show the next image
thread::sleep(
Duration::from_millis(
(1000f32 / (fps as f32)) as u64
)
);
}
}
/// Create a stream to talk to the pixelflut server.
///
/// The stream is returned as result.
fn create_stream(host: String) -> Result<TcpStream, Error> {
TcpStream::connect(host)
}
/// Load the image at the given path, and size it correctly
fn load_image(path: &str, size: &(u32, u32)) -> DynamicImage {
// Create a path instance
let path = Path::new(&path);
// Check whether the path exists
if !path.is_file() {
panic!("The given path does not exist or is not a file");
}
// Load the image
println!("Loading image...");
let image = image::open(&path).unwrap();
// Start processing the image for the screen
println!("Processing image...");
// Resize the image to fit the screen
image.resize_exact(
size.0,
size.1,
FilterType::Gaussian,
)
}
/// A manager that manages all images to print.
struct ImageManager {
images: Vec<DynamicImage>,
index: isize,
}
impl ImageManager {
/// Intantiate the image manager.
pub fn from(images: Vec<DynamicImage>) -> ImageManager {
ImageManager {
images,
index: 0,
}
}
/// Instantiate the image manager, and load the images from the given paths.
pub fn load(paths: Vec<&str>, size: &(u32, u32)) -> ImageManager {
// Load the images from the paths
ImageManager::from(
paths.iter()
.map(|path| load_image(path, &size))
.collect()
)
}
/// Tick the image
pub fn tick(&mut self, canvas: &mut PixCanvas) {
// Get the image index bound
let bound = self.images.len();
// Get the image to use
let image = &mut self.images[
self.index as usize % bound
];
// Push the image to all painter threads
for handle in canvas.painter_handles() {
handle.update_image(image);
}
// Increase the index
self.index += 1;
}
}
/// A pixflut instance
struct PixCanvas {
host: String,
painter_count: usize,
painters: Vec<JoinHandle<u32>>,
painter_handles: Vec<PainterHandle>,
image: DynamicImage,
size: (u32, u32),
offset: (u32, u32),
}
impl PixCanvas {
/// Create a new pixelflut canvas.
pub fn new(
host: &str,
image_path: &str,
painter_count: usize,
size: (u32, u32),
offset: (u32, u32),
) -> PixCanvas {
// Load the image
let image = load_image(image_path, &size);
// Initialize the object
let mut canvas = PixCanvas {
host: host.to_string(),
painter_count,
painters: Vec::with_capacity(painter_count),
painter_handles: Vec::with_capacity(painter_count),
image,
size,
offset,
};
// Show a status message
println!("Starting painter threads...");
// Spawn some painters
canvas.spawn_painters();
// Return the canvas
canvas
}
/// Spawn the painters for this canvas
fn spawn_painters(&mut self) {
// Spawn some painters
for i in 0..self.painter_count {
// Determine the slice width
let width = self.size.0 / (self.painter_count as u32);
// Define the area to paint per thread
let painter_area = Rect::from(
(i as u32) * width,
0,
width,
self.size.1,
);
// Spawn the painter
self.spawn_painter(painter_area);
}
}
/// Spawn a single painter in a thread.
fn spawn_painter(&mut self, area: Rect) {
// Get the host that will be used
let host = self.host.to_string();
// Get the part of the image to draw by this painter
let image = self.image.crop(
area.x,
area.y,
area.w,
area.h,
);
// Redefine the offset to make it usable in the thread
let offset = (self.offset.0, self.offset.1);
// Create a channel to push new images
let (tx, rx): (Sender<DynamicImage>, Receiver<DynamicImage>) = mpsc::channel();
// Create the painter thread
let thread = thread::spawn(move || {
// Create a new stream
let stream = create_stream(host)
.expect("failed to open stream to pixelflut");
// Create a new client
let client = PixClient::new(stream);
// Create a painter
let mut painter = Painter::new(client, area, offset, Some(image));
// Do some work
loop {
// Work
painter.work()
.expect("Painter failed to perform work");
// Update the image to paint
if let Ok(image) = rx.try_recv() {
painter.set_image(image);
}
}
});
// Create a new painter handle, pust it to the list
self.painter_handles.push(
PainterHandle::new(
thread,
area,
tx,
)
);
}
// Update the image that is being rendered for all painters.
pub fn update_image(&mut self, image: &mut DynamicImage) {
// Update the image for each specific painter handle
for handle in &self.painter_handles {
handle.update_image(image);
}
}
/// Borrow the painter handles vector.
pub fn painter_handles(&mut self) -> &Vec<PainterHandle> {
&self.painter_handles
}
}
/// A handle for a painter thread.
struct PainterHandle {
thread: JoinHandle<u32>,
area: Rect,
image_sender: Sender<DynamicImage>,
}
impl PainterHandle {
/// Create a new handle from the given properties.
pub fn new(thread: JoinHandle<u32>, area: Rect, image_sender: Sender<DynamicImage>) -> PainterHandle {
PainterHandle {
thread,
area,
image_sender,
}
}
/// Push an image update.
pub fn update_image(&self, full_image: &mut DynamicImage) {
// Crop the image to the area
let image = full_image.crop(
self.area.x,
self.area.y,
self.area.w,
self.area.h,
);
// Push a new image to the thread
// TODO: return this result
self.image_sender.send(image)
.expect("Failed to send image update to painter");
}
}
struct Painter {
client: PixClient,
area: Rect,
offset: (u32, u32),
image: Option<DynamicImage>,
}
impl Painter {
/// Create a new painter.
pub fn new(client: PixClient, area: Rect, offset: (u32, u32), image: Option<DynamicImage>) -> Painter {
Painter {
client,
area,
offset,
image,
}
}
/// Perform work.
/// Paint the whole defined area.
pub fn work(&mut self) -> Result<(), Error> {
// Make sure there is an image
if self.image.is_none() {
// Show a warning
println!("Painter thread has no image yet to paint, waiting...");
// Sleep a little
thread::sleep(Duration::from_millis(PAINTER_IMAGE_WAIT_DELAY_MILLIS));
return Ok(());
}
// Get an RGB image
let image = self.image.as_mut().unwrap().to_rgb();
// Loop through all the pixels, and set their color
for x in 0..self.area.w {
for y in 0..self.area.h {
// Get the pixel at this location
let pixel = image.get_pixel(x, y);
// Get the channels
let channels = pixel.channels();
// Define the color
let color = Color::from(
channels[0],
channels[1],
channels[2],
);
// Set the pixel
self.client.write_pixel(
x + self.area.x + self.offset.0,
y + self.area.y + self.offset.1,
&color,
)?;
}
}
// Everything seems to be ok
Ok(())
}
/// Update the image that should be painted
pub fn set_image(&mut self, image: DynamicImage) {
self.image = Some(image);
}
}
/// A pixelflut client.
/// This client uses a stream to talk to a pixelflut panel.
/// It allows to write pixels to the panel, and read some status.
struct PixClient {
stream: BufStream<TcpStream>,
}
impl PixClient {
/// Create a new client instance.
pub fn new(stream: TcpStream) -> PixClient {
PixClient {
stream: BufStream::new(stream),
}
}
/// Write a pixel to the given stream.
fn write_pixel(&mut self, x: u32, y: u32, color: &Color) -> Result<(), Error> {
// Write the command to set a pixel
self.write_command(
format!("PX {} {} {}", x, y, color.as_hex()),
)
}
// /// Read the size of the screen.
// fn read_screen_size(&mut self) {
// // Read the screen size
// let size = self
// .write_read_command("SIZE".into())
// .expect("Failed to read screen size");
//
// // TODO: Remove this after debugging
// println!("Read size: {}", size);
// }
/// Write the given command to the given stream.
fn write_command(&mut self, cmd: String) -> Result<(), Error> {
// Write the pixels and a new line
self.stream.write(cmd.as_bytes())?;
self.stream.write("\n".as_bytes())?;
// Everything seems to be ok
Ok(())
}
// /// Write the given command to the given stream, and read the output.
// fn write_read_command(&mut self, cmd: String) -> Result<String, Error> {
// // Write the command
// self.write_command(cmd);
//
// // Read the output
// let mut buffer = String::with_capacity(CMD_READ_BUFFER_SIZE);
// println!("Reading line...");
// self.stream.read_line(&mut buffer)?;
// println!("Done reading");
//
// // Return the read string
// Ok(buffer)
// }
}
/// Color structure.
#[derive(Copy, Clone)]
struct Color {
r: u8,
g: u8,
b: u8,
}
impl Color {
/// Create a new color instance
pub fn from(r: u8, g: u8, b: u8) -> Color {
Color {
r,
g,
b,
}
}
/// Get a hexadecimal representation of the color,
/// such as `FFFFFF` for white and `FF0000` for red.
pub fn as_hex(&self) -> String {
format!("{:02X}{:02X}{:02X}", self.r, self.g, self.b)
}
}
/// Rectangle struct.
#[derive(Copy, Clone)]
pub struct Rect {
// TODO: Make these properties private
pub x: u32,
pub y: u32,
pub w: u32,
pub h: u32,
}
impl Rect {
pub fn from(x: u32, y: u32, w: u32, h: u32) -> Rect {
Rect {
x,
y,
w,
h,
}
}
}