Merge branch 'master' of github.com:timvisee/pixelpwnr
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37
README.md
37
README.md
@@ -39,11 +39,14 @@ Pixelflut an animated image:
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pixelpwnr 127.0.0.1:8080 -i *.png --fps 5 -c 4 -w 400 -h 400 -x 100 -y 100
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```
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Use the `--help` flag, or see the [help](#help) section for all available
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options.
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## Installation
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For installation, Git and Rust cargo are required.
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Install the latest version of Rust with [rustup][rustup].
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Then, clone and install pixelpwnr with:
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Then, clone and install `pixelpwnr` with:
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```bash
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# Clone the project
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@@ -60,7 +63,7 @@ pixelpwnr --help
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cargo run --release -- --help
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```
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Or just build it and invoke the binary directly:
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Or just build it and invoke the binary directly (Linux/macOS):
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```bash
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# Clone the project
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@@ -74,6 +77,28 @@ cargo build --release
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./target/release/pixelpwnr --help
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```
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## Performance & speed optimization
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There are many things that affect how quickly pixels can be painted on a
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pixelflut server.
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Some of them are:
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- Size of the image that is drawn.
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- Amount of connections used to push pixels.
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- Performance of the machine `pixelpwnr` is running on.
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- Network interface performance of the client.
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- Network interface performance of the server.
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- Performance of the pixelflut server.
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Things that improve painting performance:
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- Use a wired connection.
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- Use a LAN connection, closely linked to the pixelflut server. The lower
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latency the better, due to the connection being over TCP.
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- Use as many threads (`-c` flag) as the server, your connection and your
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machine allows.
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- Paint a smaller image (`-w`, `-h` flags).
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- Paint in an area on the screen, where the least other things are pained.
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- Use multiple machines (servers) with multiple `pixelpwnr` instances to push
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pixels to the screen.
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## Help
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```text
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pixelpwnr --help
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@@ -93,9 +118,9 @@ OPTIONS:
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-i, --image <PATH>... Image paths
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-w, --width <PIXELS> Draw width (def: screen width)
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-h, --height <PIXELS> Draw height (def: screen height)
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-x, --x <PIXELS> Draw X offset (def: 0)
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-y, --y <PIXELS> Draw Y offset (def: 0)
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-c, --count <COUNT> Number of concurrent threads (def: 4)
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-x <PIXELS> Draw X offset (def: 0)
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-y <PIXELS> Draw Y offset (def: 0)
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-c, --count <COUNT> Number of concurrent threads (def: CPUs)
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-r, --fps <RATE> Frames per second with multiple images (def: 1)
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ARGS:
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@@ -110,5 +135,5 @@ Check out the [LICENSE](LICENSE) file for more information.
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[34C3]: https://events.ccc.de/congress/2017/wiki/index.php/Main_Page
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[pixelflut]: https://cccgoe.de/wiki/Pixelflut
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[pixelflut-video]: https://vimeo.com/92827556/
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[rust]: https://rust-lang.org/
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[rust]: https://www.rust-lang.org/
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[rustup]: https://rustup.rs/
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