Files
pixelpwnr/src/painter/painter.rs
2021-12-28 02:42:53 +01:00

99 lines
2.6 KiB
Rust

use std::io::Error;
use std::sync::mpsc::Receiver;
use image::{DynamicImage, Pixel};
use color::Color;
use pix::client::Client;
use rect::Rect;
/// A painter that paints on a pixelflut panel.
pub struct Painter {
client: Option<Client>,
area: Rect,
offset: (u32, u32),
image: Option<DynamicImage>,
}
impl Painter {
/// Create a new painter.
pub fn new(
client: Option<Client>,
area: Rect,
offset: (u32, u32),
image: Option<DynamicImage>,
) -> Painter {
Painter {
client,
area,
offset,
image,
}
}
/// Perform work.
/// Paint the whole defined area.
pub fn work(&mut self, img_receiver: &Receiver<DynamicImage>) -> Result<(), Error> {
// Wait for an image, if no image has been set yet
if self.image.is_none() {
// Show a warning
println!("Painter thread is waiting for an image...");
// Sleep a little
// TODO: Do a proper error return here
match img_receiver.recv() {
Ok(image) => self.set_image(image),
Err(_) => return Ok(()),
}
// We may now continue
println!("Painter thread received an image, painting...");
}
// Get an RGB image
let image = self.image.as_mut().unwrap().to_rgba8();
// Loop through all the pixels, and set their color
for x in 0..self.area.w {
for y in 0..self.area.h {
// Update the image to paint
if let Ok(image) = img_receiver.try_recv() {
self.set_image(image);
}
// Get the pixel at this location
let pixel = image.get_pixel(x, y);
// Get the channels
let channels = pixel.channels();
// Define the color
let color = Color::from(channels[0], channels[1], channels[2], channels[3]);
// Set the pixel
if let Some(client) = &mut self.client {
client.write_pixel(
x + self.area.x + self.offset.0,
y + self.area.y + self.offset.1,
color,
)?;
}
}
}
// Everything seems to be ok
Ok(())
}
/// Update the image that should be painted
pub fn set_image(&mut self, image: DynamicImage) {
self.image = Some(image);
}
/// Update the client.
pub fn set_client(&mut self, client: Option<Client>) {
self.client = client;
}
}