20 lines
783 B
Markdown
20 lines
783 B
Markdown
# TODO
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- Resolve relative paths, or paths with a `~` correctly.
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- Add alpha support.
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- Instantly update images in painter threads,
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not just when the stopped drawing.
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- Create a small listening server, to benchmark throughput.
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# Further optimizations
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- Process and slice all images before starting, don't process them each frame
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again.
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- Create a pixel map at start, instead of continuously getting pixels from the
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image.
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- Convert whole image blocks to a single large command string, to push in one
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piece to the pixelflut server. Instead of pushing each pixel command
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separately.
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- Do not draw transparant (alpha) pixels.
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- Do not draw pixels outside the screen size.
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- Further control buffering in drawing pipes.
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- Allow UDP mode (for pixelflut servers that support it).
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