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pixelpwnr/TODO.md
2018-01-01 21:26:03 +01:00

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# TODO
- Resolve relative paths, or paths with a `~` correctly.
- Add alpha support.
- Instantly update images in painter threads,
not just when the stopped drawing.
- Create a small listening server, to benchmark throughput.
# Further optimizations
- Process and slice all images before starting, don't process them each frame
again.
- Create a pixel map at start, instead of continuously getting pixels from the
image.
- Convert whole image blocks to a single large command string, to push in one
piece to the pixelflut server. Instead of pushing each pixel command
separately.
- Do not draw transparant (alpha) pixels.
- Do not draw pixels outside the screen size.
- Further control buffering in drawing pipes.
- Allow UDP mode (for pixelflut servers that support it).